Sunday 1 November 2015

MEDIA AWARDS HOMEWORK TASK:



My first, favorite Y12 film choice would be 'The Experiment' because I think it covers all elements of film making that we've learnt in AS-Media. 

The short typography that we see in the beginning made the film seem more professional to me, as well as the Channel 4 intro. Editing was also done well, the buzzing tv simulator transition was well fit for the genre of the film, and ultimately complemented it. Continuity editing was also obviously demonstrated, and the montage of the character's childhood and happy memories, combined with the straight cuts to danger (her being chased) I think creates a significant contrast between the two and an overall good effect and use of editing.

Cinematography was also well used. Both variations of panning and tilting of the camera were used appropriately to create suspense and pace. Long-shots were also used effectively to give us an impression of the setting, such as the skyscrapers, denoting that it is a city. POV shots with some shaking were also fit perfectly to make things more realistic, we see this when the character enters her abandoned house. The tracking shot focused on the running was also very well executed, because it maintained and sustained the shaking and stabilized it, with keeping up with the speed which was impressive.

Sounds were also very effective in particular scenes. Non-diegetic and parallel sounds emerged such as eerie music and the narrative coming from the character herself, on top of clips of her being chased. These elements put together have created a building up of pace and suspense. Also to mention the muffled effect applied to the assassin's walkie talkie was great, and sets with the conventions of a murder/kidnapping scene.

The mis-es-scene was also very well fitting. Wearing a tracksuit with a backpack was conventionally right for someone escaping, running away from the murderer/kidnapper.

Overall a really good film, and criteria wise, excellent.    



My second Y12 film choice would be 'Labrat'. I really liked the camera work of close-ups and medium shots of the landscape, that consisted of grass and tree branches. The narrative was also very linear - story was not complicated and was understandable. The mis-en-scene was greatly demonstrated, for example hoodies to connote something anonymous, and the makeup bruises were remarkable too, and again making the film more impressive in the costume department.

Sounds were also parallel to each appropriate clip we see, in the beginning we hear the diegetic sounds of chittering birds during closeups/medium shots of the outside nature landscape. Then non-diegetic music played over each clip that were shown to be the character's encanting of potions, and works well with the cinematography to create a nice aesthetic, and sutures the audience.

Moreover extreme closeups of some sort of gooey, unknown substance used in the character's experiments may rise some enigma codes to whether the things the character is mixing are dangerous or recreational - it questions whether the labrat is a mad scientist.

An overall excellent film, but more impressively exceptional with the cinematic towards the end.

What Makes a Good Practical Production:

I think the main appeal to the audience would be the visual aspect of films, probably because conventionally to a normal viewer, it's all that matters and interests them at first glance. However art house cinema audiences would be the exact opposite - they would look at films more with more knowledge about them, and with a more appreciative understanding of a film maker's work. With this said, generally a good practical production should have: good editing, good story that makes sense, very aesthetically pleasing cinematography, good dialogue, and sound and music - all these factors are really effective in suturing the audience to the film, making them really engaged and interested to follow on. Narratives on the other hand play a bigger part in films, in my opinion. Narratives should always be very interesting, because for example if one scene of it is boring, and it disinterests the viewer, so will the next scenes by assumption (as thought by the viewer), so it is very vital to keep all attention awake. Another more important factor would also be the mis-en-scene. Having a sword fight with a wooden sword and aluminium wrapped around it, or a gun fight with a Nerf toy gun would be ridiculous.     

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